VALORANT PATCH NOTES!!

COMPETITIVE UPDATES

In response to the valuable input from our dedicated Valorant community, we are pleased to announce a significant update in Patch 7.07. One of the key highlights of this patch is the removal of the rank restrictions previously applied to 5-player squads, a measure introduced in the preceding Patch 7.06.

The decision to implement these restrictions initially stemmed from our commitment to preserving the integrity of the competitive ecosystem, particularly in preventing unauthorized rank boosting, particularly to coveted tiers like Radiant. However, after careful evaluation and listening to your passionate feedback, we have come to appreciate the paramount importance of maintaining flexibility for 5-player teams. We recognize that playing alongside your friends and enjoying a versatile gaming experience is a cornerstone of your Valorant journey.

Nevertheless, we remain steadfast in our commitment to the integrity of competitive play. Therefore, we are actively engaged in developing a comprehensive, long-term solution to address the issue of boosting without compromising your ability to savor the camaraderie of 5-player squads in Valorant.

MAP UPDATES

HAVEN

  • Updated the destruction VFX for the destructible door panels located at Mid Doors/Garage in order to make it easier to see through as it falls away.

PERFORMANCE UPDATES

  • Enabled multithreaded rendering for discrete Intel GPUs and lowered required CPU core count.

BUG FIXES


GENERAL

In Patch 7.06, we fixed a bug that allowed the game to output surround sound when certain conditions were met, but the surround mix was untested and unsupported. VALORANT currently only supports stereo and mono sound output.

  • To simulate surround sound on headphones, we offer an HRTF setting. We do not recommend combining the HRTF setting in game with other surround sound virtualization software at the same time since this will result in double processing.
  • Note that other surround sound virtualization software cannot derive surround sound information from the stereo mix.

AGENT

  • Cypher
  • Neural Theft (X) now completes even if Cypher dies after casting.
  • Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam (E) as the round ended.
  • Gekko
  • Dizzy’s (E) enemy detection range is now correctly reduced while inside of Viper’s Pit (X) ability.

PREMIER

  • Fixed an issue where the Attacker team takes priority over the Defender team in the Overtime vote.
  • Fixed a bug where a second timer bar would appear after the “Choose Side” vote had already ended.
  • Fixed a bug where certain scenarios would cause subsequent Overtime Priority votes to occur in the following round.